<WorldColor> 255 255 255
<WorldMesh> WW03.b3d

<StartPoint> 0 2 0 -y
<ExitPoint> -6 1 0 +x

# Vor dem Ende
<Star> -3 1 0
# R-L-H
<Star> 0 1 5
<Star> 0 1 -5
<Star> 5 1 0

# Hinten-Exit
<Wall> 3 1 0 2 2 2 -3 1 0
<Trigger> 0 1 7 false true

# Rechts-Hinten
<Wall> 0 1 3 2 2 2 4 1 0
<Trigger> 0 1 -7 false true